Enhanced Eldritch RPG Monster Builder

Complete QSB generator with Focus Bonuses, Structured Defense, Treasure, and Special Abilities

I. Basic Information

II. Enhanced Threat Dice & Focus Bonuses

Flexible Threat Dice System

Only ONE threat type needs to meet the category minimum. Others can be any valid combination.

Category minimum: Minor requires 1 die (d4+)

Threat Dice Configuration

Suggested for Minor:

Auto-Generated Focus Bonuses

Threat Focus (Melee):+0
Ranged Threat Focus:+0
Might Focus (Damage):+0
Ferocity Focus (Damage):+0
Speed Focus (Movement):+0

Static bonuses (+1 to +5) based on creature category and power level.

Current Threat Summary:

Primary: Melee

Max Damage: 6

III. Structured Armor & Defense System

Armor Configuration

Natural toughness, size-based bonus

Defense Calculation

HP Breakdown:
Base HP: 6 (highest threat MV)
Size Modifier: +1 (Medium)
Nature Modifier: +1 (Mundane)
HP Multiplier: ×1.00
Armor Bonus: +0

Final HP: 6 (3 Active / 3 Passive)
DR Summary:
0

IV. Special Abilities & Defenses

Special Defenses

Extra Attacks

Immunities & Resistances

V. Enhanced Movement System

Movement Configuration

Static bonus from Speed Focus ability (+1 to +3 based on die rank)

Grants enhanced Run/Sprint multipliers and Burst movement

Movement Calculation

Movement Formula Breakdown:
Base 3 + Size +0 + Focus +0 = 3

Final Movement: 3 squares/phase
Movement Actions:
Walk:3 sq (15ft) - None
Run:6 sq (30ft) - -3 Threat Points to attacks
Sprint:12 sq (60ft) - No other actions permitted

VI. Treasure Generation System

Treasure Guidelines:
• Trinkets: $1-5, 1% magic (personal effects)
• Small cache: $2-20, 5% magic (hidden stash)
• Cache: $20-200, 10% magic (buried treasure)
• Small trove: $100-500, 20% magic (noble's vault)
• Trove: $200-2000, 30% magic (bandit treasury)
• Hoard: $1000-10000, 40% magic (royal treasury)
• Dragon's hoard: $10000-50000+, 50% magic (legendary)

Generated Enhanced Quick Stat Block (QSB)

[Monster Name] CAT: Minor | ST: d6 | BP: d6 THREAT: Melee d6 | Natural None | Ranged None | Arcane None FOCUS: None HP: 6 (3/3) | Base HP: 6 | Size: +1 | Nature: +1 | Multiplier: ×1.00 | Armor: +0 | Total: 6 (3/3) ARMOR: No Armor Die MOVE: 3 sq/phase | Walk: 3 sq (None) | Run: 6 sq (-3 Threat Points to attacks) | Sprint: 12 sq (No other actions permitted) SPECIAL DEFENSES: None EXTRA ATTACKS: None IMMUNITIES: None RESISTANCES: None VULNERABILITIES: None SPECIAL MOVEMENT: None TREASURE: None NOTES: None

Combat Summary

Max Threat Damage: 6
Final HP: 6 (3/3)
Movement: 3 sq/phase
Category: Minor

Enhancement Summary

Focus Bonuses: 0
Special Defenses: 0
Extra Attacks: 0
Treasure: No

Additional Notes